AI Insights · Timothy · October 2023
Top 5 Puzzle and Riddle Games on Android in Italy - Q3 2023
Discover the performance of the top 5 puzzle and riddle games on Android in Italy during Q3 2023, with insights on weekly downloads, revenue, and active users.
During the third quarter of 2023, the top five puzzle and riddle games on the Android platform in Italy exhibited varied performances in terms of weekly downloads, revenue, and active users. Here’s an overview of their metrics:
DOP 2: Delete One Part from SayGames Ltd saw a steady decline in weekly downloads, starting from approximately 24.3K in late June and dropping to around 6.6K by the end of September. The weekly revenue fluctuated slightly, peaking at $16 in early July and ending at $11 in the last week of September. The weekly active users also showed a downward trend, decreasing from around 84K at the beginning of the quarter to about 45.1K by the end.
Thief Puzzle: to pass a level by TapNation had a relatively stable download rate, with a slight increase from approximately 10.7K in late June to about 11.2K by the end of September. The weekly revenue was modest, peaking at $10 in early September. The game’s weekly active users saw a notable increase, starting at around 28.3K in late June and reaching approximately 35.4K by early September, before settling at around 29K by the end of the quarter.
Brain Test: Tricky Puzzles, developed by Unico Studio, experienced a decline in weekly downloads, from approximately 22.6K in late June to around 5.5K by the end of September. The weekly revenue showed a slight decrease, peaking at $73 in mid-July and dropping to $37 by the end of the quarter. The game’s weekly active users also decreased, from around 97.8K in late June to about 56.6K by the end of September.
Save the Guy: Funny Choice by Brightika, Inc. saw a significant drop in weekly downloads, starting from approximately 23K in late June and decreasing to around 4.5K by the end of September. The game’s weekly active users initially increased from around 30.5K in late June to about 55.5K by late July, before stabilizing at around 50.2K by the end of the quarter. Revenue data was not significant enough to mention for the latter part of the quarter.
Brain Out: Can you pass it? from Focus apps had a fluctuating trend in weekly downloads, with a peak of approximately 10.9K in early September and a drop to around 3.9K by the end of the quarter. The weekly revenue peaked at $59 in early July, before settling at $16 by the end of September. The game’s weekly active users decreased from around 62.8K in late June to about 35.2K by the end of September.
These insights are based on data from Sensor Tower. For more detailed analytics and in-depth insights, visit Sensor Tower.